![]() ![]() What you don't see in the above example is what's happening behind the scenes. In addition to keeping track of score, the player has a set of enabled blasters. Waves of enemies are coming at you and as you defeat them your score increases. In the above example, we have a space shooter style game. To get a better idea of what we plan to accomplish, take a look at the following animated image: In this tutorial, we're going to build a nifty game that explores some storage and syncing use-cases. This means that you can use Realm in your Unity game to store and sync data with only a few lines of code. Live 2021, you'll be familiar that the first stable release of the MongoDB Realm SDK for Unity was made available. Need to sync that data between devices and your remote infrastructure? That is a whole different scenario. The possibilities are endless and it's more heavily dependent on the type of game. It could be the score, it could be player inventory, it could be where they are located on a map. When developing a game, in most circumstances you're going to need to store some kind of data. ![]()
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